Mythmagica

Mythmagica is a Fantasy RPG inspired by the mythology and folklore of the European and Mediterranean arenas. It blends traditional tactical play with modern storytelling mechanics, using d20s for all rolls.

Mythmagica's most unique innovation is its Guts and Glory system. Guts is a conflicted resource that can turn a failed roll into a successful one. And, the more Guts spent, the greater the XP rewards. But, spending Guts is a gamble: the more Guts spent, the more severe the consequences if the character falls in battle. These range from brief incapacitation up to permanent character death. Spending Guts is always a player choice, though. As such, the Overlord (Game Master) cannot kill a character without its player's implicit consent. So, characters never die meaningless deaths.

Mythmagica consists of a Quickstart Guide, nine books, character sheets, and other game supplements, all of which are freely available for download here. Aside from a few d20s, this is everything you need to play.

Although Mythmagica is reasonably solid, the game is still in beta. As such, we welcome any feedback you might have on game play, both positive and negative.

Core Game Materials

Character Sheets:  Materials to help you develop your character and keep track of their abilities and equipment during play.
The Mythmagica Quickstart Guide: Start here. This document contains the basics you need to know to work up characters and start playing.
The Rules Reference: Core rulebook for Mythmagica.
The Character Compendium: Information needed to create and customize characters as anything from Prince Charming or Cleopatra to Heracles or Titania. It also contains descriptions for most of the game's skills as well as the game's Eldritch and Fantasia magic systems.
The Overlord's Omnibus: Guidance for the Overlord (Game Master) on how to run Mythmagica game sessions.
The Oculus of Occultism: Mythmagica's Occult (arcane) magic system and spells.
The Codex of Cultures: Overview of Mythmagica's cultures as well as its Pagan and Mystic magic systems and spells.
The Wicked Workshop: Mythmagica's crafting system.
The Tome of Terrors: A Mythmagica bestiary.
Celtic Creatures and Nordic Nightmares: Another Mythmagica bestiary.
Monsters of the Mediterrancean: Yet another Mythmagica bestiary.

Game Supplements

The Player's Guide to the Town of Chestnut:  A starting town named Chestnut, intended for all players.
The Overlord's Guide to the Town of Chestnut: A more detailed description of the town of Chestnut. Intended only for the Overlord (Game Master).
The Silver Spoon Mine: A starting adventure, the first in The Scourge of Chestnut series of modules. Only for the Overlord.
The Hinkypunk Ziggurat: The second in The Scourge of Chestnut series of modules. Only for the Overlord.
The Lohengrin Haunting: The third in The Scourge of Chestnut series of modules. Only for the Overlord.
The Curse of Merneptah: A Mythmagica dungeon crawl in an Egyptian setting. Only for the Overlord.

Pre-Generated Characters

The following pre-generated characters illustrate what Mythmagica characters look like. Feel free to grab any of them and use them as your own!

Cyrene is a half-nymph Greek priestess of the Olympian pantheon, who originally served as an acolyte in Athena's temple.

Unfortunately, Cyrene's family is disgraced. Ephialtes, the Greek traitor of Thermophylae, was the uncle of her great grandmother. Because of this dishonor, Cyrene has a tattoo of Medusa's head on her neck, as do all of her family. Cyrene seeks atonement for the treachery of Ephialtes, in order to restore her family's name.

Dryas is a flirtatious satyr who revels in laughter, dancing, and wine.

Dryas's hedonistic personality sometimes gets him in trouble. One of the more consequential events happened when he seduced Melia, the wife of Senator Nyctimus. When he found out about the affair, Nyctimus put a healthy price on Dryas's head. So, Dryas is on the run from more than one bounty hunter.

Dryas is the grandson of the great Bard Silenus, and therefore has favor with Bacchus. Dryas has impressive musical talents, and frequently earns tips as a street performer. His mentor and trainer is Billy Gruff, a busker living in Chestnut. Further, he is totally devoted to Morgan Tomalin, whom he considers to be his bestest friend ever. As such, he always reserves his most grandiose practical jokes for her.

Lance Huxley is a human squire who comes from a noble family. His father is Eldred Huxley, Baron of Ravensrodd.

Lance's uncle, Thorne Huxley, wants him dead so he can inherit the Ravensrodd barony for himself when Eldred dies. Unfortunately, Lance's father believes his brother is honorable, and refuses to entertain any notions that Thorne has nefarious plans. In desperation, Lance fled to Chestnut, where Baron Langobard provided him with accommodations within his castle and protection while he remains within the town of Chestnut. In return for his generosity, Lance promised to pay Langobard 10,000 silver ounces at the earliest opportunity.

Lance knows that a mystic knight who used to adventure with his father lives somewhere near Chestnut. Lance is seeking Byron out in hopes that the knight can assist him with his predicament, if only to convince his father than Thorne is less than honorable.

Morgan Tomalin is a fay elf woodsman.

Morgan is a former slave of Senator Nyctimus. She worked for the Senator as the groundskeeper on his estate. Unfortunately, she unexpectedly witnessed a tryst between Nyctimus's wife, Melia, and a satyr named Dryas. Morgan kept her mouth shut about the affair. But, when Nyctimus found out about it, he blamed her. Morgan is now running for her life as a wanted outlaw.

Even though the Senator eventually found out about the affair, Dryas truly appreciated Morgan's apparent efforts to shield him from harm, and swore loyalty to her at any cost. Needless to say, Morgan considers Dryas to be the bane of her existence.

Slate Dockins is a goblin bounty-hunter who flourishes his whip with considerable panache.

Slate firmly believes he can smell a bounty a mile away. As such, he recently traveled to Chestnut to seek his fortune, as he heard of some strange things going-on there recently. That usually indicates underhanded activities and lawbreakers needing to be brought to justice.

Zamir Akkad is a magician's apprentice and scholar. He is a human adolescent traveling far from his homeland in search of adventure. He is well educated in the occult arts, and is fluent in multiple languages. Unfortunately, he cannot speak any languages common in the lands in which he currently finds himself.

Due to his extensive education, Zamir considers himself to be superior to commoners, whom he believes to be mostly comprised of ignorant morons. He would helpfully inform them of their inadequacies if only they could understand his speech. As such, Zamir must satisfy himself with rolling his eyes at their supreme ineptitude.

Mythmagica, Legendary Quest, MacGuffin, and The Quidnunc and the Hounds are trademarks of Loreweaver Games, a business based in Albuquerque, New Mexico.

Mythmagica is licensed using the Text Liberation License (version 1.0 or later). You can download all versions of the Text Liberation License from the Homebrew Avenue website. For easy reference, Version 1.0 of the license is also included at the end of Mythmagica's book The Rules Reference.