Here are a few samples to give you a taste of what Legendary Quest™ has to offer. Below are descriptions of Viking and Berserker taken from The Grimoire of Game Rules™. They are only two of the more than 160 possible beginning and advanced professions that your character may select.
Below that is the description of Jack-o-Lantern taken from Celtic Creatures and Nordic Nightmares™. Let me warn you, it's probably not what you're expecting, but it's certainly true to folklore.
Legends of these Nordic seamen spread throughout the medieval world. Their bravery is unmatched in battle and deeds. Much of a Viking's ferocity in meeting challenges comes from the Nordic philosophy. This religion upholds that even the gods face death. The best that both men and gods can accomplish is to meet death bravely. Consequently, these grim seafarers never show fear of their mortality. They live with a fervor unknown to other men as they explore continents and plunder seacoasts.
PS |
ST |
AG |
MD |
PC |
WP |
FA |
0 |
1 |
-- |
-- |
-- |
-- |
-- |
Character must be a follower of the Nordic religion.
His behavior, however, may be far from pious.
Swimming, Weaponry Care
Versed in: Seamanship
Reviewed in: Navigating,
Pummeling, Throwing Grapnel, Rural Stealthing
Reviewed in: Seafaring
Lore
Versed in: shooting bows, throwing and wielding spear, wielding medium and large bladed hand held weapons
Berserkers are the favored warriors of the Nordic God Odin. In combat, Odin bestows upon them a terrible fury giving them unusual fighting prowess. All Berserkers shun armor as they believe Odin will protect them from all harm in combat. If a Berserker is severely wounded in combat, the pain only serves as punishment for his imperfect faith in Odin. A berserker may have other classes, but disavows these practices in combat. He opts instead for the glory of fighting. The most favored of the Berserkers are honored with the eagle adorned helmet of the Berserk.
PS |
ST |
AG |
MD |
PC |
WP |
FA |
3 |
2 |
-- |
-- |
-- |
-- |
0 |
Character cannot be
Social or Lawful
Character must be a follower of the Nordic religion.
The character must be a follower of the Nordic god Odin and must have
attained 7th level in wielding any bladed or large hand held weapon
Berserking
Reviewed in: Herb
Lore
Versed in: wielding bladed hand held weapons and large hand held weapons
Habitat:
Jack-o’-lanterns walk at night along country roads and haunt swamps and
marshes. They are also known to
inhabit abandoned castles and mines.
Life
Style:
undead spirit
Wealth
Type:
incidental
Alignment:
neutral
Cunning:
average
Speed:
80
Strength:
average
Size: medium
Origin:
British folklore describes a man named Jack who, after having tricked his
way out of an eternity of damnation, wandered forever on earth since heaven
would not allow him admittance. He
had only a smoldering coal taken from the fiery pit to light his way, which he
carried in a carved turnip. Irishmen
immigrating to America substituted the pumpkin for the turnip in their Halloween
festivities giving rise to the modern day jack-o’-lantern.
Special
Characteristics:
The light of this spirit’s lantern has a powerful charming influence
which acts much like the Religious Miracle spell Siren’s
Song (only without the music). Anyone
viewing the light must make a Luck Roll
with Willpower Adjustments or follow
anywhere it leads. The spell is
cast at a spell level equal to the spirit’s Combat
Level.
Jack-o’-lanterns
also have the ability to reanimate slain undead creatures as the Arcane Lore
spell Awaken the Dead.
See The Lexicon of Lore™
for details.
Like
all undead creatures, this creature is Immune
to Cold and Mental Spells, is not adversely affected by Severity
Damage, is Susceptible to Holy Water, and is Afraid of Sunlight.
Because
of their etheral nature, jack-o’-lanterns can pass through walls and other
barriers without hindrance. In
addition, the spirit can simply ‘fade’ from existence only to re-appear at a
later time. Finally, these spirits are Immune
to all but Magical Weapons.
Recovery
Time: 6
Absorption:
0
Surprise
Adj.: +6
Attack
Modes:
Jack-o’-lanterns do not attack directly.
Rather they will use their charming abilities to lure tresspassers into
dangerous situations. If the charm
fails to work, the spirit will simply depart and try again at a later time -
preferably on a lone adventurer.
PS |
ST |
AG |
MD |
PC |
WP |
FA |
0 |
0 |
5 |
0 |
0 |
3 |
-1 |
|
Below Average |
Average |
Combat
Level |
5 |
7 |
Attack
Bonus |
N/A |
N/A |
Defense |
30 |
32 |
Damage
Tolerance |
25
+ 5d10 |
30
+ 7d10 |
E.P.
Value |
120 |
210 |
Damage
per Attack |
N/A |
N/A |
|
Above Average |
Exceptional |
Combat
Level |
9 |
11 |
Attack
Bonus |
N/A |
N/A |
Defense |
35 |
38 |
Damage
Tolerance |
35
+ 9d10 |
40
+ 11d10 |
E.P.
Value |
550 |
1140 |
Damage
per Attack |
N/A |
N/A |
Jack-o’-lanterns
are restless spirits who wander through dark places.
The only visible part of the specter is the ethereal lantern that it
carries to illuminate its way. This
lantern is nothing more than a vague ball of light which bobs to and fro as the
spirit walks.
Some
people believe these spirits to be on endless quests for lost items or forgotten
secrets. It is possible that these
ghosts are looking for ways to gain entry into heaven.
Whenever
a jack-o’-lantern encounters a corpse, it will attempt to revive the body with
its Awaken the Dead capabilities.
These ghosts may perform these ‘favors’ in attempting to discover the
means of accomplishing their quests or they may simply be looking for ways to
relieve their boredom. Obviously, a jack-o’-lantern can be a true nuisance to any
party attempting to clear out a haunted castle.
Legendary Quest, The Grimoire of Game Rules, The Tome of Terrors, The Lexicon of Lore, The Manual of Mythology, Celtic Creatures and Nordic Nightmares, Monsters of the Mediterranean, and The Handbook of Hazards and House Rules are all trademarks of LoreWeaver, a (notsomuchofa) business based in Albuquerque, NM.