Preview

Here are a few samples to give you a taste of what Legendary Quest has to offer.  Below are descriptions of Viking and Berserker taken from The Grimoire of Game Rules. They are only two of the more than 160 possible beginning and advanced professions that your character may select.

Below that is the description of Jack-o-Lantern taken from Celtic Creatures and Nordic Nightmares.  Let me warn you, it's probably not what you're expecting, but it's certainly true to folklore.

Example Low-Order Class (Beginning Profession)

Viking

Legends of these Nordic seamen spread throughout the medieval world.  Their bravery is unmatched in battle and deeds. Much of a Viking's ferocity in meeting challenges comes from the Nordic philosophy.  This religion upholds that even the gods face death.  The best that both men and gods can accomplish is to meet death bravely.  Consequently, these grim seafarers never show fear of their mortality.  They live with a fervor unknown to other men as they explore continents and plunder seacoasts.

Attribute Requirements

PS

ST

AG

MD

PC

WP

FA

0

1

--

--

--

--

--

Mythological Restrictions

Character must be a follower of the Nordic religion.  His behavior, however, may be far from pious.

Talents

Swimming, Weaponry Care

Skills

Versed in:    Seamanship

Reviewed in:    Navigating, Pummeling, Throwing Grapnel, Rural Stealthing

Areas Of Mundane Lore

Reviewed in:    Seafaring Lore

Weapon Proficiencies

Versed in:    shooting bows, throwing and wielding spear, wielding medium and large bladed hand held weapons

 

Example High-Order Class (Advanced Profession)

Berserker

Berserkers are the favored warriors of the Nordic God Odin.  In combat, Odin bestows upon them a terrible fury giving them unusual fighting prowess.  All Berserkers shun armor as they believe Odin will protect them from all harm in combat.  If a Berserker is severely wounded in combat, the pain only serves as punishment for his imperfect faith in Odin.  A berserker may have other classes, but disavows these practices in combat.  He opts instead for the glory of fighting.  The most favored of the Berserkers are honored with the eagle adorned helmet of the Berserk.

Attribute Requirements

PS

ST

AG

MD

PC

WP

FA

3

2

--

--

--

--

0

Alignment Restrictions

Character cannot be Social or Lawful

Mythological Restrictions

Character must be a follower of the Nordic religion.

Prerequisites

The character must be a follower of the Nordic god Odin and must have attained 7th level in wielding any bladed or large hand held weapon

Talents

Berserking

Areas Of Mundane Lore

Reviewed in:    Herb Lore

Weapon Proficiencies

Versed in:    wielding bladed hand held weapons and large hand held weapons

 

Example Monster

Jack-o’-Lantern (Foolish Fire)

Habitat:  Jack-o’-lanterns walk at night along country roads and haunt swamps and marshes.  They are also known to inhabit abandoned castles and mines.

Life Style:  undead spirit

Wealth Type:  incidental

Alignment: neutral

Cunning:  average

Speed:  80

Strength:  average

Size:  medium

Origin:  British folklore describes a man named Jack who, after having tricked his way out of an eternity of damnation, wandered forever on earth since heaven would not allow him admittance.  He had only a smoldering coal taken from the fiery pit to light his way, which he carried in a carved turnip.  Irishmen immigrating to America substituted the pumpkin for the turnip in their Halloween festivities giving rise to the modern day jack-o’-lantern.

Special Characteristics:  The light of this spirit’s lantern has a powerful charming influence which acts much like the Religious Miracle spell Siren’s Song (only without the music).  Anyone viewing the light must make a Luck Roll with Willpower Adjustments or follow anywhere it leads.  The spell is cast at a spell level equal to the spirit’s Combat Level

Jack-o’-lanterns also have the ability to reanimate slain undead creatures as the Arcane Lore spell Awaken the Dead.  See The Lexicon of Lore for details. 

Like all undead creatures, this creature is Immune to Cold and Mental Spells, is not adversely affected by Severity Damage, is Susceptible to Holy Water, and is Afraid of Sunlight

Because of their etheral nature, jack-o’-lanterns can pass through walls and other barriers without hindrance.  In addition, the spirit can simply ‘fade’ from existence only to re-appear at a later time. Finally, these spirits are Immune to all but Magical Weapons.

Recovery Time:  6

Absorption:  0

Surprise Adj.:  +6

Attack Modes:  Jack-o’-lanterns do not attack directly.  Rather they will use their charming abilities to lure tresspassers into dangerous situations.  If the charm fails to work, the spirit will simply depart and try again at a later time - preferably on a lone adventurer.

Attributes

PS

ST

AG

MD

PC

WP

FA

0

0

5

0

0

3

-1

Jack-o’-Lantern Examples

 

Below Average

Average

Combat Level

5

7

Attack Bonus

N/A

N/A

Defense

30

32

Damage Tolerance

25 + 5d10

30 + 7d10

E.P. Value

120

210

Damage per Attack

N/A

N/A

 

Above Average

Exceptional

Combat Level

9

11

Attack Bonus

N/A

N/A

Defense

35

38

Damage Tolerance

35 + 9d10

40 + 11d10

E.P. Value

550

1140

Damage per Attack

N/A

N/A

Jack-o’-lanterns are restless spirits who wander through dark places.  The only visible part of the specter is the ethereal lantern that it carries to illuminate its way.  This lantern is nothing more than a vague ball of light which bobs to and fro as the spirit walks.

Some people believe these spirits to be on endless quests for lost items or forgotten secrets.  It is possible that these ghosts are looking for ways to gain entry into heaven.  

Whenever a jack-o’-lantern encounters a corpse, it will attempt to revive the body with its Awaken the Dead capabilities.  These ghosts may perform these ‘favors’ in attempting to discover the means of accomplishing their quests or they may simply be looking for ways to relieve their boredom.  Obviously, a jack-o’-lantern can be a true nuisance to any party attempting to clear out a haunted castle.

Legendary Quest, The Grimoire of Game Rules, The Tome of Terrors, The Lexicon of Lore, The Manual of Mythology, Celtic Creatures and Nordic Nightmares, Monsters of the Mediterranean, and The Handbook of Hazards and House Rules are all trademarks of LoreWeaver, a (notsomuchofa) business based in Albuquerque, NM.

 Home Page